Crazy Eddies GUI System
0.7.6
|
Implementation of CEGUI::Texture interface using DirectFB. More...
Public Member Functions | |
IDirectFBSurface * | getDirectFBSurface () const |
Return a pointer to the IDirectFBSurface this texture represents. | |
const Size & | getSize () const |
Returns the current pixel size of the texture. | |
const Size & | getOriginalDataSize () const |
Returns the original pixel size of the data loaded into the texture. | |
const Vector2 & | getTexelScaling () const |
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords. | |
void | loadFromFile (const String &filename, const String &resourceGroup) |
Loads the specified image file into the texture. The texture is resized as required to hold the image. | |
void | loadFromMemory (const void *buffer, const Size &buffer_size, PixelFormat pixel_format) |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. | |
void | saveToMemory (void *buffer) |
Save / dump the content of the texture to a memory buffer. The dumped pixel format is always RGBA (4 bytes per pixel). | |
Protected Member Functions | |
DirectFBTexture (IDirectFB &directfb) | |
Basic constructor. | |
DirectFBTexture (IDirectFB &directfb, const String &filename, const String &resourceGroup) | |
Construct texture from file. | |
DirectFBTexture (IDirectFB &directfb, const Size &size) | |
Construct texture with given size. | |
~DirectFBTexture () | |
Destructor. | |
void | cleanupDirectFBTexture () |
clean up the internal texture. | |
void | updateCachedScaleValues () |
updates cached scale value used to map pixels to texture co-ords. | |
Protected Attributes | |
IDirectFB & | d_directfb |
DirectFB interface we were given when constructed. | |
IDirectFBSurface * | d_texture |
surface representing the texture. | |
Size | d_size |
Size of the texture. | |
Size | d_dataSize |
original pixel of size data loaded into texture | |
Vector2 | d_texelScaling |
cached pixel to texel mapping scale values. | |
Friends | |
Texture & | DirectFBRenderer::createTexture () |
Texture & | DirectFBRenderer::createTexture (const String &, const String &) |
Texture & | DirectFBRenderer::createTexture (const Size &) |
void | DirectFBRenderer::destroyTexture (Texture &) |
Implementation of CEGUI::Texture interface using DirectFB.
const Size& CEGUI::DirectFBTexture::getOriginalDataSize | ( | ) | const [virtual] |
Returns the original pixel size of the data loaded into the texture.
Implements CEGUI::Texture.
const Size& CEGUI::DirectFBTexture::getSize | ( | ) | const [virtual] |
Returns the current pixel size of the texture.
Implements CEGUI::Texture.
const Vector2& CEGUI::DirectFBTexture::getTexelScaling | ( | ) | const [virtual] |
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords.
Implements CEGUI::Texture.
void CEGUI::DirectFBTexture::loadFromFile | ( | const String & | filename, |
const String & | resourceGroup | ||
) | [virtual] |
Loads the specified image file into the texture. The texture is resized as required to hold the image.
filename | The filename of the image file that is to be loaded into the texture |
resourceGroup | Resource group identifier to be passed to the resource provider when loading the image file. |
Implements CEGUI::Texture.
void CEGUI::DirectFBTexture::loadFromMemory | ( | const void * | buffer, |
const Size & | buffer_size, | ||
PixelFormat | pixel_format | ||
) | [virtual] |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
buffer | Pointer to the buffer containing the image data. |
buffer_size | Size of the buffer (in pixels as specified by pixelFormat) |
pixel_format | PixelFormat value describing the format contained in buffPtr. |
Implements CEGUI::Texture.
void CEGUI::DirectFBTexture::saveToMemory | ( | void * | buffer | ) | [virtual] |
Save / dump the content of the texture to a memory buffer. The dumped pixel format is always RGBA (4 bytes per pixel).
buffer | Pointer to the buffer that is to receive the image data. You must make sure that this buffer is large enough to hold the dumped texture data, the required pixel dimensions can be established by calling getSize. |
Implements CEGUI::Texture.