MyGUI  3.0.1
MyGUI_RenderManager.h
Go to the documentation of this file.
00001 
00007 /*
00008     This file is part of MyGUI.
00009 
00010     MyGUI is free software: you can redistribute it and/or modify
00011     it under the terms of the GNU Lesser General Public License as published by
00012     the Free Software Foundation, either version 3 of the License, or
00013     (at your option) any later version.
00014 
00015     MyGUI is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018     GNU Lesser General Public License for more details.
00019 
00020     You should have received a copy of the GNU Lesser General Public License
00021     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00022 */
00023 #ifndef __MYGUI_RENDER_MANAGER_H__
00024 #define __MYGUI_RENDER_MANAGER_H__
00025 
00026 #include "MyGUI_Prerequest.h"
00027 #include "MyGUI_RenderFormat.h"
00028 #include "MyGUI_ITexture.h"
00029 #include "MyGUI_IVertexBuffer.h"
00030 #include "MyGUI_IRenderTarget.h"
00031 
00032 namespace MyGUI
00033 {
00034 
00035     class MYGUI_EXPORT RenderManager
00036     {
00037     public:
00038         RenderManager();
00039         virtual ~RenderManager() = 0;
00040 
00041         static RenderManager& getInstance();
00042         static RenderManager* getInstancePtr();
00043 
00044         virtual IVertexBuffer* createVertexBuffer() = 0;
00045         virtual void destroyVertexBuffer(IVertexBuffer* _buffer) = 0;
00046 
00047         virtual ITexture* createTexture(const std::string& _name) = 0;
00048         virtual void destroyTexture(ITexture* _texture) = 0;
00049         virtual ITexture* getTexture(const std::string& _name) = 0;
00050 
00051         //FIXME возможно перенести в структуру о рендер таргете
00052         virtual const IntSize& getViewSize() const = 0;
00053 
00054         virtual VertexColourType getVertexFormat() = 0;
00055 
00056         virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage) { return true; }
00057 
00058 #if MYGUI_DEBUG_MODE == 1
00059         virtual bool checkTexture(ITexture* _texture) { return true; }
00060 #endif
00061 
00062     private:
00063         static RenderManager* msInstance;
00064         bool mIsInitialise;
00065     };
00066 
00067 } // namespace MyGUI
00068 
00069 #endif // __MYGUI_RENDER_MANAGER_H__