MyGUI  3.0.1
MyGUI_LayerItem.h
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1 
7 /*
8  This file is part of MyGUI.
9 
10  MyGUI is free software: you can redistribute it and/or modify
11  it under the terms of the GNU Lesser General Public License as published by
12  the Free Software Foundation, either version 3 of the License, or
13  (at your option) any later version.
14 
15  MyGUI is distributed in the hope that it will be useful,
16  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  GNU Lesser General Public License for more details.
19 
20  You should have received a copy of the GNU Lesser General Public License
21  along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
22 */
23 #ifndef __MYGUI_LAYER_ITEM_H__
24 #define __MYGUI_LAYER_ITEM_H__
25 
26 #include "MyGUI_Prerequest.h"
27 #include "MyGUI_LayerManager.h"
28 #include "MyGUI_ILayer.h"
29 #include "MyGUI_ILayerNode.h"
30 #include "MyGUI_ILayerItem.h"
31 #include "MyGUI_ISubWidget.h"
32 
33 namespace MyGUI
34 {
35 
37  {
38  public:
39  LayerItem();
40  virtual ~LayerItem() { }
41 
42  public:
43  ILayer* getLayer() { return mLayer; }
44 
45  virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node);
46  virtual void detachFromLayer();
47  virtual void upLayerItem();
48 
49  void setRenderItemTexture(ITexture* _texture);
50 
51  void addChildItem(LayerItem* _item);
52  void removeChildItem(LayerItem* _item);
53 
54  void addChildNode(LayerItem* _item);
55  void removeChildNode(LayerItem* _item);
56 
57  void addRenderItem(ISubWidget* _item);
58  void removeAllRenderItems();
59 
60  void saveLayerItem();
61  void restoreLayerItem();
62 
63  protected:
64  void attachToLayerItemNode(ILayerNode* _node, bool _deep);
65  void detachFromLayerItemNode(bool _deep);
66 
67  private:
68  // актуально для рутового виджета
69  ILayer* mLayer;
70  // конкретный айтем находящийся в слое
71  ILayerNode * mLayerNode;
72  ILayerNode * mSaveLayerNode;
73 
74  typedef std::vector<LayerItem*> VectorLayerItem;
75  // список наших детей айтемов
76  VectorLayerItem mLayerItems;
77  // список наших узлов
78  VectorLayerItem mLayerNodes;
79 
80  // вектор всех детей сабскинов
81  VectorSubWidget mDrawItems;
82 
83  ITexture* mTexture;
84  };
85 
86 } // namespace MyGUI
87 
88 #endif // __MYGUI_LAYER_ITEM_H__