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23 #ifndef __MYGUI_LAYER_ITEM_H__
24 #define __MYGUI_LAYER_ITEM_H__
46 virtual void detachFromLayer();
47 virtual void upLayerItem();
49 void setRenderItemTexture(
ITexture* _texture);
58 void removeAllRenderItems();
61 void restoreLayerItem();
64 void attachToLayerItemNode(
ILayerNode* _node,
bool _deep);
65 void detachFromLayerItemNode(
bool _deep);
88 #endif // __MYGUI_LAYER_ITEM_H__