OpenSceneGraph  3.0.1
Classes | Namespaces | Macros | Functions
Dragger File Reference
#include <osgManipulator/Constraint>
#include <osgManipulator/Command>
#include <osg/BoundingSphere>
#include <osg/MatrixTransform>
#include <osgUtil/SceneView>
#include <osgUtil/IntersectVisitor>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>

Classes

class  osgManipulator::DraggerCallback
class  osgManipulator::DraggerTransformCallback
class  osgManipulator::PointerInfo
class  osgManipulator::Dragger
 Base class for draggers. More...
class  osgManipulator::CompositeDragger
 CompositeDragger allows to create complex draggers that are composed of a hierarchy of Draggers. More...

Namespaces

namespace  osgManipulator
 The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.

Macros

#define OSGMANIPULATOR_DRAGGER   1

Functions

OSGMANIPULATOR_EXPORT void osgManipulator::computeNodePathToRoot (osg::Node &node, osg::NodePath &np)
 Computes the nodepath from the given node all the way upto the root.
void OSGMANIPULATOR_EXPORT osgManipulator::setDrawableToAlwaysCull (osg::Drawable &drawable)
 Culls the drawable all the time.
void OSGMANIPULATOR_EXPORT osgManipulator::setMaterialColor (const osg::Vec4 &color, osg::Node &node)
 Convenience function for setting the material color on a node.

Macro Definition Documentation

#define OSGMANIPULATOR_DRAGGER   1

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