OpenSceneGraph  3.0.1
Namespaces | Macros | Functions
WriteFile File Reference
#include <osg/Image>
#include <osg/Shape>
#include <osg/Node>
#include <osgDB/Export>
#include <osgDB/Registry>
#include <string>

Namespaces

namespace  osgDB
 The osgDB library provides support for reading and writing scene graphs, providing a plugin framework and file utility classes.

Macros

#define OSGDB_WRITEFILE   1

Functions

OSGDB_EXPORT bool osgDB::writeObjectFile (const osg::Object &object, const std::string &filename, const Options *options)
 Write an osg::Object to file.
bool osgDB::writeObjectFile (const osg::Object &object, const std::string &filename)
 Write an osg::Object to file.
OSGDB_EXPORT bool osgDB::writeImageFile (const osg::Image &image, const std::string &filename, const Options *options)
 Write an osg::Image to file.
bool osgDB::writeImageFile (const osg::Image &image, const std::string &filename)
 Write an osg::Image to file.
OSGDB_EXPORT bool osgDB::writeHeightFieldFile (const osg::HeightField &hf, const std::string &filename, const Options *options)
 Write an osg::HeightField to file.
bool osgDB::writeHeightFieldFile (const osg::HeightField &hf, const std::string &filename)
 Write an osg::HeightField to file.
OSGDB_EXPORT bool osgDB::writeNodeFile (const osg::Node &node, const std::string &filename, const Options *options)
 Write an osg::Node to file.
bool osgDB::writeNodeFile (const osg::Node &node, const std::string &filename)
 Write an osg::Node to file.
OSGDB_EXPORT bool osgDB::writeShaderFile (const osg::Shader &shader, const std::string &filename, const Options *options)
 Write an osg::Shader to file.
bool osgDB::writeShaderFile (const osg::Shader &shader, const std::string &filename)
 Write an osg::Shader to file.

Macro Definition Documentation

#define OSGDB_WRITEFILE   1

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