Public Member Functions |
| LinkVisitor () |
| META_NodeVisitor ("osgAnimation","LinkVisitor") |
void | apply (osg::Node &node) |
void | apply (osg::Geode &node) |
AnimationList & | getAnimationList () |
void | reset () |
| Method to call to reset visitor.
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unsigned int | getNbLinkedTarget () const |
| NodeVisitor (TraversalMode tm=TRAVERSE_NONE) |
| NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) |
virtual | ~NodeVisitor () |
virtual const char * | libraryName () const |
| return the library name/namespapce of the visitor's.
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virtual const char * | className () const |
| return the name of the visitor's class type.
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void | setVisitorType (VisitorType type) |
| Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors.
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VisitorType | getVisitorType () const |
| Get the VisitorType.
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void | setTraversalNumber (unsigned int fn) |
| Set the traversal number.
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unsigned int | getTraversalNumber () const |
| Get the traversal number.
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void | setFrameStamp (FrameStamp *fs) |
| Set the FrameStamp that this traversal is associated with.
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const FrameStamp * | getFrameStamp () const |
| Get the FrameStamp that this traversal is associated with.
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void | setTraversalMask (Node::NodeMask mask) |
| Set the TraversalMask of this NodeVisitor.
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Node::NodeMask | getTraversalMask () const |
| Get the TraversalMask.
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void | setNodeMaskOverride (Node::NodeMask mask) |
| Set the NodeMaskOverride mask.
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Node::NodeMask | getNodeMaskOverride () const |
| Get the NodeMaskOverride mask.
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bool | validNodeMask (const osg::Node &node) const |
| Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs.
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void | setTraversalMode (TraversalMode mode) |
| Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.
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TraversalMode | getTraversalMode () const |
| Get the traversal mode.
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void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling.
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Referenced * | getUserData () |
| Get user data.
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const Referenced * | getUserData () const |
| Get const user data.
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void | traverse (Node &node) |
| Method for handling traversal of a nodes.
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void | pushOntoNodePath (Node *node) |
| Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..).
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void | popFromNodePath () |
| Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..).
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NodePath & | getNodePath () |
| Get the non const NodePath from the top most node applied down to the current Node being visited.
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const NodePath & | getNodePath () const |
| Get the const NodePath from the top most node applied down to the current Node being visited.
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virtual osg::Vec3 | getEyePoint () const |
| Get the eye point in local coordinates.
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virtual osg::Vec3 | getViewPoint () const |
| Get the view point in local coordinates.
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virtual float | getDistanceToEyePoint (const Vec3 &, bool) const |
| Get the distance from a point to the eye point, distance value in local coordinate system.
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virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
| Get the distance of a point from the eye point, distance value in the eye coordinate system.
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virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
| Get the distance from a point to the view point, distance value in local coordinate system.
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virtual void | apply (Billboard &node) |
virtual void | apply (Group &node) |
virtual void | apply (ProxyNode &node) |
virtual void | apply (Projection &node) |
virtual void | apply (CoordinateSystemNode &node) |
virtual void | apply (ClipNode &node) |
virtual void | apply (TexGenNode &node) |
virtual void | apply (LightSource &node) |
virtual void | apply (Transform &node) |
virtual void | apply (Camera &node) |
virtual void | apply (CameraView &node) |
virtual void | apply (MatrixTransform &node) |
virtual void | apply (PositionAttitudeTransform &node) |
virtual void | apply (Switch &node) |
virtual void | apply (Sequence &node) |
virtual void | apply (LOD &node) |
virtual void | apply (PagedLOD &node) |
virtual void | apply (ClearNode &node) |
virtual void | apply (OccluderNode &node) |
virtual void | apply (OcclusionQueryNode &node) |
void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
| Set the handler for database requests.
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DatabaseRequestHandler * | getDatabaseRequestHandler () |
| Get the handler for database requests.
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const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
| Get the const handler for database requests.
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void | setImageRequestHandler (ImageRequestHandler *handler) |
| Set the handler for image requests.
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ImageRequestHandler * | getImageRequestHandler () |
| Get the handler for image requests.
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const ImageRequestHandler * | getImageRequestHandler () const |
| Get the const handler for image requests.
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| Referenced () |
| Referenced (bool threadSafeRefUnref) |
| Referenced (const Referenced &) |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe.
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe.
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref().
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it.
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it.
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it.
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int | referenceCount () const |
| Return the number of pointers currently referencing this object.
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL.
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted.
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object.
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This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name.