- PlayerCc
- SimulationProxy
The SimulationProxy
proxy provides access to a simulation device.
More...
#include <playerc++.h>
Public Member Functions | |
SimulationProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~SimulationProxy () | |
destructor | |
void | SetPose2d (char *identifier, double x, double y, double a) |
set the 2D pose of an object in the simulator, identified by the std::string. | |
void | GetPose2d (char *identifier, double &x, double &y, double &a) |
get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code. | |
void | SetPose3d (char *identifier, double x, double y, double z, double roll, double pitch, double yaw) |
set the 3D pose of an object in the simulator, identified by the std::string. | |
void | GetPose3d (char *identifier, double &x, double &y, double &z, double &roll, double &pitch, double &yaw, double &time) |
get the 3D pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code. | |
void | GetProperty (char *identifier, char *name, void *value, size_t value_len) |
Get a simulation property. | |
void | SetProperty (char *identifier, char *name, void *value, size_t value_len) |
Set a simulation property. | |
![]() | |
bool | IsValid () const |
Returns true if we have received any data from the device. | |
bool | IsFresh () const |
Fresh is set to true on each new read. | |
void | NotFresh () |
This states that the data in a client is currently not Fresh. | |
std::string | GetDriverName () const |
Returns the driver name. | |
double | GetDataTime () const |
Returns the received timestamp [s]. | |
double | GetElapsedTime () const |
Returns the received timestamp [s]. | |
PlayerClient * | GetPlayerClient () const |
Returns a pointer to the Player Client. | |
uint32_t | GetIndex () const |
Returns device index. | |
uint32_t | GetInterface () const |
Returns device interface. | |
std::string | GetInterfaceStr () const |
Returns device interface. | |
void | SetReplaceRule (bool aReplace, int aType=-1, int aSubtype=-1) |
Set a replace rule for this proxy on the server. | |
int | HasCapability (uint32_t aType, uint32_t aSubtype) |
Request capabilities of device. | |
int | GetBoolProp (char *aProperty, bool *aValue) |
Request a boolean property. | |
int | SetBoolProp (char *aProperty, bool aValue) |
Set a boolean property. | |
int | GetIntProp (char *aProperty, int32_t *aValue) |
Request an integer property. | |
int | SetIntProp (char *aProperty, int32_t aValue) |
Set an integer property. | |
int | GetDblProp (char *aProperty, double *aValue) |
Request a double property. | |
int | SetDblProp (char *aProperty, double aValue) |
Set a double property. | |
int | GetStrProp (char *aProperty, char **aValue) |
Request a string property. | |
int | SetStrProp (char *aProperty, char *aValue) |
Set a string property. | |
template<typename T > | |
connection_t | ConnectReadSignal (T aSubscriber) |
Connect a signal to this proxy For more information check out Signals & multithreading. | |
void | DisconnectReadSignal (connection_t aSubscriber) |
Disconnect a signal to this proxy. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_simulation_t * | mDevice |
Additional Inherited Members | |
![]() | |
typedef int | connection_t |
typedef boost::mutex::scoped_lock | scoped_lock_t |
typedef int | read_signal_t |
![]() | |
ClientProxy (PlayerClient *aPc, uint32_t aIndex) | |
template<typename T > | |
T | GetVar (const T &aV) const |
template<typename T > | |
void | GetVarByRef (const T aBegin, const T aEnd, T aDest) const |
![]() | |
PlayerClient * | mPc |
playerc_client_t * | mClient |
playerc_device_t * | mInfo |
bool | mFresh |
The SimulationProxy
proxy provides access to a simulation device.
void PlayerCc::SimulationProxy::GetPose2d | ( | char * | identifier, |
double & | x, | ||
double & | y, | ||
double & | a | ||
) |
get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code.
void PlayerCc::SimulationProxy::GetPose3d | ( | char * | identifier, |
double & | x, | ||
double & | y, | ||
double & | z, | ||
double & | roll, | ||
double & | pitch, | ||
double & | yaw, | ||
double & | time | ||
) |
get the 3D pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code.
void PlayerCc::SimulationProxy::SetPose2d | ( | char * | identifier, |
double | x, | ||
double | y, | ||
double | a | ||
) |
set the 2D pose of an object in the simulator, identified by the std::string.
Returns 0 on success, else a non-zero error code.
void PlayerCc::SimulationProxy::SetPose3d | ( | char * | identifier, |
double | x, | ||
double | y, | ||
double | z, | ||
double | roll, | ||
double | pitch, | ||
double | yaw | ||
) |
set the 3D pose of an object in the simulator, identified by the std::string.
Returns 0 on success, else a non-zero error code.