- PlayerCc
- FiducialProxy
The FiducialProxy
class is used to control fiducial devices.
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#include <playerc++.h>
Public Member Functions | |
FiducialProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~FiducialProxy () | |
destructor | |
uint32_t | GetCount () const |
The number of beacons detected. | |
player_fiducial_item_t | GetFiducialItem (uint32_t aIndex) const |
Get detected beacon description. | |
player_pose3d_t | GetSensorPose () const |
The pose of the sensor. | |
player_bbox3d_t | GetSensorSize () const |
The size of the sensor. | |
player_bbox2d_t | GetFiducialSize () const |
The size of the most recently detected fiducial. | |
void | RequestGeometry () |
Get the sensor's geometry configuration. | |
player_fiducial_item_t | operator[] (uint32_t aIndex) const |
FiducialProxy data access operator. | |
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bool | IsValid () const |
Returns true if we have received any data from the device. | |
bool | IsFresh () const |
Fresh is set to true on each new read. | |
void | NotFresh () |
This states that the data in a client is currently not Fresh. | |
std::string | GetDriverName () const |
Returns the driver name. | |
double | GetDataTime () const |
Returns the received timestamp [s]. | |
double | GetElapsedTime () const |
Returns the received timestamp [s]. | |
PlayerClient * | GetPlayerClient () const |
Returns a pointer to the Player Client. | |
uint32_t | GetIndex () const |
Returns device index. | |
uint32_t | GetInterface () const |
Returns device interface. | |
std::string | GetInterfaceStr () const |
Returns device interface. | |
void | SetReplaceRule (bool aReplace, int aType=-1, int aSubtype=-1) |
Set a replace rule for this proxy on the server. | |
int | HasCapability (uint32_t aType, uint32_t aSubtype) |
Request capabilities of device. | |
int | GetBoolProp (char *aProperty, bool *aValue) |
Request a boolean property. | |
int | SetBoolProp (char *aProperty, bool aValue) |
Set a boolean property. | |
int | GetIntProp (char *aProperty, int32_t *aValue) |
Request an integer property. | |
int | SetIntProp (char *aProperty, int32_t aValue) |
Set an integer property. | |
int | GetDblProp (char *aProperty, double *aValue) |
Request a double property. | |
int | SetDblProp (char *aProperty, double aValue) |
Set a double property. | |
int | GetStrProp (char *aProperty, char **aValue) |
Request a string property. | |
int | SetStrProp (char *aProperty, char *aValue) |
Set a string property. | |
template<typename T > | |
connection_t | ConnectReadSignal (T aSubscriber) |
Connect a signal to this proxy For more information check out Signals & multithreading. | |
void | DisconnectReadSignal (connection_t aSubscriber) |
Disconnect a signal to this proxy. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_fiducial_t * | mDevice |
Additional Inherited Members | |
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typedef int | connection_t |
typedef boost::mutex::scoped_lock | scoped_lock_t |
typedef int | read_signal_t |
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ClientProxy (PlayerClient *aPc, uint32_t aIndex) | |
template<typename T > | |
T | GetVar (const T &aV) const |
template<typename T > | |
void | GetVarByRef (const T aBegin, const T aEnd, T aDest) const |
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PlayerClient * | mPc |
playerc_client_t * | mClient |
playerc_device_t * | mInfo |
bool | mFresh |
The FiducialProxy
class is used to control fiducial devices.
The latest set of detected beacons is stored in the beacons
array.
|
inline |
FiducialProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a FiducialProxy
named fp
, the following expressions are equivalent: fp.GetFiducialItem
[0] and fp
[0].