Reevaluate the way the renderer visits geometry nodes; potentially eliminate this method.
Member openvrml::gl::viewer::do_insert_point_light (float ambientIntensity, const vec3f &attenuation, const color &color, float intensity, const vec3f &location, float radius)
Only objects within radius should be lit by each PointLight. Test each object drawn against each point light and enable the lights accordingly? Get light and geometry into consistent coordinates first.
We're forcing everybody to carry around a frustum whether they want it or not. It shouldn't be used except for debugging and stuff since it might not be valid in some implementations
We're forcing everybody to carry around a frustum whether they want it or not. It shouldn't be used except for debugging and stuff since it might not be valid in some implementations
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