typedef struct _zzub_recorder zzub_recorder_t

Memory and file streams - load/save from/to file/clipboard Create file or memory data streams for use by e.g zzub_wavetable_load_sample() and zzub_player_load_bmx()/zzub_player_save_bmx().

In-memory streams are implemented via the zzub_archive_t object and destroyed via zzub_archive_destroy(). File-streams are created with zzub_input_open_file and zzub_output_create_file() and closed/destroyed with zzub_input_destroy() and zzub_output_destroy().