![]() |
![]() |
![]() |
LibBonoboUI API Reference Manual | ![]() |
---|---|---|---|---|
Top | Description | Object Hierarchy |
BonoboUIContainer; BonoboUIContainerPrivate; BonoboUIContainerClass; BonoboUIContainer * bonobo_ui_container_new (void); void bonobo_ui_container_set_engine (BonoboUIContainer *container, BonoboUIEngine *engine); BonoboUIEngine * bonobo_ui_container_get_engine (BonoboUIContainer *container);
A BonoboUIContainer is a very thin object, it implements the CORBA interface for doing UI merging, but none of the logic. In order to achieve the effect it is associated with a BonoboUIEngine object. Traditionaly the UI container was associated with a BonoboWindow however, this is now strongly deprecated, since the BonoboUIContainer can be used with any BonoboUIEngine, not just that used by BonoboWindow.
Here is how your code should interact with the BonoboUIContainer
Example 6. How to setup a BonoboUIContainer
1 2 3 4 5 6 7 8 9 10 11 |
{ BonoboWindow *window; BonoboUIEngine *engine; BonoboUIContainer *container; window = BONOBO_WINDOW ( bonobo_window_new ("Window", "My Test Application")); container = bonobo_ui_container_new (); engine = bonobo_window_get_ui_engine (window); bonobo_ui_container_set_engine (container, engine); return window; } |
typedef struct { BonoboObjectClass parent; POA_Bonobo_UIContainer__epv epv; gpointer dummy[2]; } BonoboUIContainerClass;
BonoboUIContainer * bonobo_ui_container_new (void);
Returns : |
a newly created BonoboUIContainer |
void bonobo_ui_container_set_engine (BonoboUIContainer *container, BonoboUIEngine *engine);
Associates the BonoboUIContainer with a BonoboUIEngine that it will use to handle all the UI merging requests.
|
the container |
|
the engine |
BonoboUIEngine * bonobo_ui_container_get_engine (BonoboUIContainer *container);
Get the associated BonoboUIEngine
|
the UI container |
Returns : |
the engine |