#include <osg/OperationThread>
#include <osg/State>
Classes | |
class | osg::GraphicsThread |
GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext. More... | |
struct | osg::GraphicsOperation |
struct | osg::SwapBuffersOperation |
SwapBufferOperation calls swap buffers on the GraphicsContext. More... | |
struct | osg::BarrierOperation |
BarrierOperation allows one to synchronize multiple GraphicsThreads with each other. More... | |
struct | osg::ReleaseContext_Block_MakeCurrentOperation |
ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to acquire, then blocks waiting for context to be released, once the block is release the context is re-acquired. More... | |
struct | osg::BlockAndFlushOperation |
struct | osg::FlushDeletedGLObjectsOperation |
class | osg::RunOperations |
class | osg::EndOfDynamicDrawBlock |
Namespaces | |
namespace | osg |
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. |
![]() | Generated at Thu Aug 19 2010 16:22:32 for the OpenSceneGraph by doxygen 1.7.1. |