- i -
- id()
: event
- igzstream()
: igzstream
- image()
: image
- image_nbr()
: animationframe
- import_module()
: python
- info()
: screen
- init()
: input
, nls
, python
, win_manager
, dialog
, dialog_screen
, event_handler
, game
, gamedata
, gametime
- init_vec_cursor()
: label
- input_update()
: drawable
, label
, label_input
, win_base
, win_container
, win_manager
, win_object< T >
- insert_animation()
: mapobject
- insert_frame()
: animation
- insert_image()
: animation
- insert_mapobject()
: landmap
- insert_path()
: python
- insert_submap()
: landmap
- is_action_activated()
: mapcharacter
- is_activate()
: win_base
- is_brightness()
: win_base
- is_can_be_selected()
: win_base
- is_focus()
: win_base
- is_free()
: mapsquare
- is_fullscreen()
: screen
- is_masked()
: animationframe
, surface
- is_open()
: gz_file
- is_paused()
: event
, event_list
- is_pushed()
: input
- is_schedule_activated()
: mapcharacter
- is_trans()
: win_base
- is_visible()
: win_base
- is_walkable_east()
: mapsquare_walkable
- is_walkable_north()
: mapsquare_walkable
- is_walkable_south()
: mapsquare_walkable
- is_walkable_west()
: mapsquare_walkable