vdr  1.7.27
cSectionHandler Member List
This is the complete list of members for cSectionHandler, including all inherited members.
Action(void)cSectionHandler [private, virtual]
Action(void)cSectionHandler [private, virtual]
Active(void)cThread
Active(void)cThread
Add(const cFilterData *FilterData)cSectionHandler [private]
Add(const cFilterData *FilterData)cSectionHandler [private]
Attach(cFilter *Filter)cSectionHandler
Attach(cFilter *Filter)cSectionHandler
Cancel(int WaitSeconds=0)cThread [protected]
Cancel(int WaitSeconds=0)cThread [protected]
cFilter classcSectionHandler [friend]
Channel(void)cSectionHandler
Channel(void)cSectionHandler
cSectionHandler(cDevice *Device)cSectionHandler
cSectionHandler(cDevice *Device)cSectionHandler
cThread(const char *Description=NULL)cThread
cThread(const char *Description=NULL)cThread
Del(const cFilterData *FilterData)cSectionHandler [private]
Del(const cFilterData *FilterData)cSectionHandler [private]
Detach(cFilter *Filter)cSectionHandler
Detach(cFilter *Filter)cSectionHandler
devicecSectionHandler [private]
filterHandlescSectionHandler [private]
filterscSectionHandler [private]
IsMainThread(void)cThread [inline, static]
IsMainThread(void)cThread [inline, static]
lastIncompleteSectioncSectionHandler [private]
Lock(void)cThread [inline, protected]
Lock(void)cThread [inline, protected]
oncSectionHandler [private]
Running(void)cThread [inline, protected]
Running(void)cThread [inline, protected]
SetChannel(const cChannel *Channel)cSectionHandler
SetChannel(const cChannel *Channel)cSectionHandler
SetDescription(const char *Description,...) __attribute__((format(printfcThread
SetDescription(const char *Description,...) __attribute__((format(printfcThread
SetIOPriority(int Priority)cThread [protected]
SetIOPriority(int Priority)cThread [protected]
SetMainThreadId(void)cThread [static]
SetMainThreadId(void)cThread [static]
SetPriority(int Priority)cThread [protected]
SetPriority(int Priority)cThread [protected]
SetStatus(bool On)cSectionHandler
SetStatus(bool On)cSectionHandler
shpcSectionHandler [private]
Source(void)cSectionHandler
Source(void)cSectionHandler
Start(void)cThread
Start(void)cThread
statusCountcSectionHandler [private]
ThreadId(void)cThread [static]
ThreadId(void)cThread [static]
Transponder(void)cSectionHandler
Transponder(void)cSectionHandler
Unlock(void)cThread [inline, protected]
Unlock(void)cThread [inline, protected]
waitForLockcSectionHandler [private]
~cSectionHandler()cSectionHandler [virtual]
~cSectionHandler()cSectionHandler [virtual]
~cThread()cThread [virtual]
~cThread()cThread [virtual]