vdr  1.7.31
status.c
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1 /*
2  * status.c: Status monitoring
3  *
4  * See the main source file 'vdr.c' for copyright information and
5  * how to reach the author.
6  *
7  * $Id: status.c 2.1 2012/03/07 14:17:24 kls Exp $
8  */
9 
10 #include "status.h"
11 
12 // --- cStatus ---------------------------------------------------------------
13 
15 
17 {
18  statusMonitors.Add(this);
19 }
20 
22 {
23  statusMonitors.Del(this, false);
24 }
25 
26 void cStatus::MsgTimerChange(const cTimer *Timer, eTimerChange Change)
27 {
28  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
29  sm->TimerChange(Timer, Change);
30 }
31 
32 void cStatus::MsgChannelSwitch(const cDevice *Device, int ChannelNumber, bool LiveView)
33 {
34  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
35  sm->ChannelSwitch(Device, ChannelNumber, LiveView);
36 }
37 
38 void cStatus::MsgRecording(const cDevice *Device, const char *Name, const char *FileName, bool On)
39 {
40  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
41  sm->Recording(Device, Name, FileName, On);
42 }
43 
44 void cStatus::MsgReplaying(const cControl *Control, const char *Name, const char *FileName, bool On)
45 {
46  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
47  sm->Replaying(Control, Name, FileName, On);
48 }
49 
50 void cStatus::MsgSetVolume(int Volume, bool Absolute)
51 {
52  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
53  sm->SetVolume(Volume, Absolute);
54 }
55 
56 void cStatus::MsgSetAudioTrack(int Index, const char * const *Tracks)
57 {
58  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
59  sm->SetAudioTrack(Index, Tracks);
60 }
61 
62 void cStatus::MsgSetAudioChannel(int AudioChannel)
63 {
64  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
65  sm->SetAudioChannel(AudioChannel);
66 }
67 
68 void cStatus::MsgSetSubtitleTrack(int Index, const char * const *Tracks)
69 {
70  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
71  sm->SetSubtitleTrack(Index, Tracks);
72 }
73 
75 {
76  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
77  sm->OsdClear();
78 }
79 
80 void cStatus::MsgOsdTitle(const char *Title)
81 {
82  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
83  sm->OsdTitle(Title);
84 }
85 
86 void cStatus::MsgOsdStatusMessage(const char *Message)
87 {
88  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
89  sm->OsdStatusMessage(Message);
90 }
91 
92 void cStatus::MsgOsdHelpKeys(const char *Red, const char *Green, const char *Yellow, const char *Blue)
93 {
94  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
95  sm->OsdHelpKeys(Red, Green, Yellow, Blue);
96 }
97 
98 void cStatus::MsgOsdItem(const char *Text, int Index)
99 {
100  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
101  sm->OsdItem(Text, Index);
102 }
103 
104 void cStatus::MsgOsdCurrentItem(const char *Text)
105 {
106  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
107  sm->OsdCurrentItem(Text);
108 }
109 
110 void cStatus::MsgOsdTextItem(const char *Text, bool Scroll)
111 {
112  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
113  sm->OsdTextItem(Text, Scroll);
114 }
115 
116 void cStatus::MsgOsdChannel(const char *Text)
117 {
118  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
119  sm->OsdChannel(Text);
120 }
121 
122 void cStatus::MsgOsdProgramme(time_t PresentTime, const char *PresentTitle, const char *PresentSubtitle, time_t FollowingTime, const char *FollowingTitle, const char *FollowingSubtitle)
123 {
124  for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
125  sm->OsdProgramme(PresentTime, PresentTitle, PresentSubtitle, FollowingTime, FollowingTitle, FollowingSubtitle);
126 }