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Shadow.h
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* libmspub
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* Version: MPL 1.1 / GPLv2+ / LGPLv2+
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License or as specified alternatively below. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* Major Contributor(s):
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* Copyright (C) 2012 Brennan Vincent <brennanv@email.arizona.edu>
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*
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* All Rights Reserved.
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*
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* For minor contributions see the git repository.
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPLv2+"), or
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* the GNU Lesser General Public License Version 2 or later (the "LGPLv2+"),
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* in which case the provisions of the GPLv2+ or the LGPLv2+ are applicable
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* instead of those above.
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*/
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#ifndef __SHADOW_H__
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#define __SHADOW_H__
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#include "
ColorReference.h
"
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namespace
libmspub
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{
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enum
ShadowType
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{
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OFFSET
,
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DOUBLE
,
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RICH
,
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SHADOW_SHAPE
,
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DRAWING
,
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EMBOSS_OR_ENGRAVE
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};
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struct
Shadow
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{
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ShadowType
m_type
;
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int
m_offsetXInEmu
;
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int
m_offsetYInEmu
;
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double
m_originXInEmu
;
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double
m_originYInEmu
;
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double
m_opacity
;
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ColorReference
m_color
;
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Shadow
(
ShadowType
type,
int
offsetXInEmu,
int
offsetYInEmu,
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double
originXInEmu,
double
originYInEmu,
double
opacity,
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ColorReference
color)
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:
m_type
(type),
m_offsetXInEmu
(offsetXInEmu),
m_offsetYInEmu
(offsetYInEmu),
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m_originXInEmu
(originXInEmu),
m_originYInEmu
(originYInEmu),
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m_opacity
(opacity),
m_color
(color)
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{
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}
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};
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bool
needsEmulation
(
const
Shadow &shadow);
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}
// namespace libmspub
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#endif
/* __SHADOW_H__ */
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