#include <shader.h>
Public Member Functions | |
virtual | ~Shader () |
ClutterShader * | gobj () |
Provides access to the underlying C GObject. | |
const ClutterShader * | gobj () const |
Provides access to the underlying C GObject. | |
ClutterShader * | gobj_copy () |
Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. | |
void | set_vertex_source (const std::string &source_code) |
std::string | get_vertex_source () const |
FIXME. | |
void | set_fragment_source (const std::string &source_code) |
std::string | get_fragment_source () const |
FIXME. | |
bool | bind () |
FIXME. | |
void | release () |
FIXME. | |
bool | is_bound () const |
FIXME. | |
void | set_is_enabled (bool enabled=true) |
FIXME. | |
bool | get_is_enabled () const |
FIXME. | |
Glib::PropertyProxy_ReadOnly < bool > | property_bound () const |
Whether the shader is bound. | |
Glib::PropertyProxy< bool > | property_enabled () |
Whether the shader is enabled. | |
Glib::PropertyProxy_ReadOnly < bool > | property_enabled () const |
Whether the shader is enabled. | |
Glib::PropertyProxy< std::string > | property_fragment_source () |
Source of fragment shader. | |
Glib::PropertyProxy_ReadOnly < std::string > | property_fragment_source () const |
Source of fragment shader. | |
Glib::PropertyProxy< std::string > | property_vertex_source () |
Source of vertex shader. | |
Glib::PropertyProxy_ReadOnly < std::string > | property_vertex_source () const |
Source of vertex shader. | |
Static Public Member Functions | |
static Glib::RefPtr< Shader > | create () |
Protected Member Functions | |
Shader () | |
Related Functions | |
(Note that these are not member functions.) | |
Glib::RefPtr< Clutter::Shader > | wrap (ClutterShader *object, bool take_copy=false) |
A Glib::wrap() method for this object. |
virtual Clutter::Shader::~Shader | ( | ) | [virtual] |
Clutter::Shader::Shader | ( | ) | [protected] |
ClutterShader* Clutter::Shader::gobj | ( | ) | [inline] |
Provides access to the underlying C GObject.
const ClutterShader* Clutter::Shader::gobj | ( | ) | const [inline] |
Provides access to the underlying C GObject.
ClutterShader* Clutter::Shader::gobj_copy | ( | ) |
Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
static Glib::RefPtr<Shader> Clutter::Shader::create | ( | ) | [static] |
void Clutter::Shader::set_vertex_source | ( | const std::string & | source_code | ) |
std::string Clutter::Shader::get_vertex_source | ( | ) | const |
FIXME.
0
. The returned string is owned by the shader object and should never be modified or freedvoid Clutter::Shader::set_fragment_source | ( | const std::string & | source_code | ) |
std::string Clutter::Shader::get_fragment_source | ( | ) | const |
FIXME.
0
. The returned string is owned by the shader object and should never be modified or freedbool Clutter::Shader::bind | ( | ) |
FIXME.
void Clutter::Shader::release | ( | ) |
FIXME.
Since: 0.6
bool Clutter::Shader::is_bound | ( | ) | const |
FIXME.
void Clutter::Shader::set_is_enabled | ( | bool | enabled = true |
) |
FIXME.
Since: 0.6
enabled | FIXME. |
bool Clutter::Shader::get_is_enabled | ( | ) | const |
FIXME.
Glib::PropertyProxy_ReadOnly<bool> Clutter::Shader::property_bound | ( | ) | const |
Whether the shader is bound.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
Glib::PropertyProxy<bool> Clutter::Shader::property_enabled | ( | ) |
Whether the shader is enabled.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
Glib::PropertyProxy_ReadOnly<bool> Clutter::Shader::property_enabled | ( | ) | const |
Whether the shader is enabled.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
Glib::PropertyProxy<std::string> Clutter::Shader::property_fragment_source | ( | ) |
Source of fragment shader.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
Glib::PropertyProxy_ReadOnly<std::string> Clutter::Shader::property_fragment_source | ( | ) | const |
Source of fragment shader.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
Glib::PropertyProxy<std::string> Clutter::Shader::property_vertex_source | ( | ) |
Source of vertex shader.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
Glib::PropertyProxy_ReadOnly<std::string> Clutter::Shader::property_vertex_source | ( | ) | const |
Source of vertex shader.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
Glib::RefPtr< Clutter::Shader > wrap | ( | ClutterShader * | object, | |
bool | take_copy = false | |||
) | [related] |
A Glib::wrap() method for this object.
object | The C instance. | |
take_copy | False if the result should take ownership of the C instance. True if it should take a new copy or ref. |