iTerrainRenderer Struct Reference
Provides an interface for custom rendering. More...
#include <imesh/terrain2.h>
Inheritance diagram for iTerrainRenderer:

Public Member Functions | |
virtual void | ConnectTerrain (iTerrainSystem *system)=0 |
Connect to a given terrain system. | |
virtual csPtr< iTerrainCellRenderProperties > | CreateProperties ()=0 |
Create an object that implements iTerrainCellCollisionProperties This object will be stored in the cell. | |
virtual void | DisconnectTerrain (iTerrainSystem *system)=0 |
Disconnect from a given terrain system. | |
virtual csRenderMesh ** | GetRenderMeshes (int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask, const csArray< iTerrainCell * > cells)=0 |
Render the visible cells. | |
virtual void | OnMaterialMaskUpdate (iTerrainCell *cell, size_t material, const csRect &rectangle, const unsigned char *data, size_t pitch)=0 |
Indicates that the cell's material mask has been changed (while unlocking the cell material map data either by a feeder or by a user- provided functions or while setting the new mask with the respective functions), and that the renderer should update its internal structures to reflect the changes. | |
virtual void | OnMaterialPaletteUpdate (const csTerrainMaterialPalette &material_palette)=0 |
Indicates that the material palette has been changed, and that the renderer should update its internal structures to reflect the changes. |
Detailed Description
Provides an interface for custom rendering.
Definition at line 341 of file terrain2.h.
Member Function Documentation
virtual void iTerrainRenderer::ConnectTerrain | ( | iTerrainSystem * | system | ) | [pure virtual] |
Connect to a given terrain system.
Setup any per-terrain render data
virtual csPtr<iTerrainCellRenderProperties> iTerrainRenderer::CreateProperties | ( | ) | [pure virtual] |
Create an object that implements iTerrainCellCollisionProperties This object will be stored in the cell.
This function gets invoked at cells creation.
- Returns:
- properties object
virtual void iTerrainRenderer::DisconnectTerrain | ( | iTerrainSystem * | system | ) | [pure virtual] |
Disconnect from a given terrain system.
virtual csRenderMesh** iTerrainRenderer::GetRenderMeshes | ( | int & | n, | |
iRenderView * | rview, | |||
iMovable * | movable, | |||
uint32 | frustum_mask, | |||
const csArray< iTerrainCell * > | cells | |||
) | [pure virtual] |
Render the visible cells.
- Parameters:
-
n output value, that will contain the size of the resulting mesh array rview view that was used for rendering movable the terrain object frustum_mask frustum mask cells array with visible cells cell_count number of visible cells
- Returns:
- array of render meshes
virtual void iTerrainRenderer::OnMaterialMaskUpdate | ( | iTerrainCell * | cell, | |
size_t | material, | |||
const csRect & | rectangle, | |||
const unsigned char * | data, | |||
size_t | pitch | |||
) | [pure virtual] |
Indicates that the cell's material mask has been changed (while unlocking the cell material map data either by a feeder or by a user- provided functions or while setting the new mask with the respective functions), and that the renderer should update its internal structures to reflect the changes.
- Parameters:
-
cell cell with the changed data material material index rectangle rectangle that was updated data height data pitch data pitch
virtual void iTerrainRenderer::OnMaterialPaletteUpdate | ( | const csTerrainMaterialPalette & | material_palette | ) | [pure virtual] |
Indicates that the material palette has been changed, and that the renderer should update its internal structures to reflect the changes.
- Parameters:
-
material_palette new material palette
The documentation for this struct was generated from the following file:
- imesh/terrain2.h
Generated for Crystal Space 1.2 by doxygen 1.4.7