Spore (video game)

Spore is a PC game under development by Maxis and designed by Will Wright. The game has drawn wide attention for its promise to simulate the development of a species through open-ended, procedural generation, user-guided evolution.

At first glance, Spore is a teleological evolution game, or a God game. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. Eventually, the species becomes sapient. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a UFO. Spore's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. Wright said, "I didn't want to make players feel like Luke Skywalker or Frodo Baggins. I wanted them to be like George Lucas or J.R.R. Tolkien." During the 2007 Technology Entertainment Design (TED) conference, Wright added that he wanted to create a "toy" for kids to inspire long-term thinking, stating, "I think toys can change the world."