The cleric is a character class in Dungeons & Dragons and other fantasy role-playing games. The cleric is a priest, a healer, and a holy warrior, originally modelled on or inspired by the Military Orders. Clerics are usually members of religious orders, with the original intent being to portray soldiers of sacred orders who have magical abilities granted by the gods. Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead. Clerics sometimes have powers to banish or create the undead.
A common feature of clerics across many games is that they may not equip pointed weapons such as swords or daggers, and must use blunt weapons such as maces or warhammers instead. This is likely based on a popular misinterpretation of the depiction of Odo of Bayeux and accompanying text, which has in modern times been re-evaluated. They are also often limited in what types of armor they can wear, though usually not as restricted as mages.
Related to the cleric is the paladin, who is typically a Lawful Good warrior often aligned with a religious order, and who uses his martial skills to advance its holy cause.
In the Dungeons & Dragons role-playing game, the cleric is one of the base character classes. Clerics are versatile figures, both capable in combat and skilled in the use of divine magic. Clerics are powerful healers due to the large number of healing and curative magic available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures.
In MapleStory, Magicians can choose their second job as the Cleric. Clerics are regarded as essential members to parties, for their skill, "Bless", but much more importantly, their ability to heal. When a Cleric uses "heal", it replenishes party members' HP (hit points) to a very high degree, usually completely, unless the heal is at a weak level, the party member's HP is extremely high, etc. The "heal" skill can also damage undead monsters while simultaneously healing party members. In the 3rd job, they become nothing less than completely essential to the Zakum Party Quest, as they allow for potion replenishment through "Mystic Door". Clerics can increase the EXP gained with "Holy Symbol" up to 1.5 times, cancel out curses and aliments with "Dispel", all of this whilst combating Zakum (or its arms) with "Holy Dragon" which is a summoned creature that attacks alongside the cleric, and most importantly, Healing.